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Devlog
A tale of two Samuses
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Devlog
Tieing Together Hi-Jump and Wall-Jump
July 15, 2025
by
Teltt
#Metroid
High jump is a neglected power-up, its the 2d series equivalent of the space jump boots... I decided to make it buff wall jump, Triangle wall jump isn't allowed because it's frankly a little too broke...
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MorphBall and Homer
April 18, 2024
by
Teltt
Short update today, This work is from 2 days ago, but have a morphball and a homing enemy that falls from the ceiling :0... that :0 was a happy accident, I meant to type :) I'm thankful one of the fir...
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Part 3: UI, Health, and Death
April 15, 2024
by
Teltt
#Lol
Hello! It's me! Not Golden Freddy, but Teltt. today I have several components implemented, that I can now check off of my list: NUMERO UNO! Doesn't this user inteface look nice? OH CRAP while I was ta...
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Part 2: Beams and Enemies
April 15, 2024
by
Teltt
#update
Part 2 is here! Today I have enemy spawns, beam spawns, and things vanishing outside their intended room implemented... as is taking damage... at least partially. I'd like to say special thanks to the...
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Part 1: A late start
April 14, 2024
by
Teltt
#Log
A Tale of Two Samuses is a birthday present for someone very special in my life who loves Metroidvanias... more specifically, Metroid. The game is an online coop game where two players explore a map t...
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