Tieing Together Hi-Jump and Wall-Jump


High jump is a neglected power-up, its the 2d series equivalent of the space jump boots... I decided to make it buff wall jump, Triangle wall jump isn't allowed because it's frankly a little too broken.
Here's a side by side comparison, on the left is the high jump boots, on the right is the regular jump. Also Space jump is implemented, I think it's best when it works like a yo-yo, fall to make the pull up much stronger. That's how I think it works in fusion.

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